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Scattered Nexus

Comic-faction deck battler where your deck is your life total

👥2 Players
20-35 minutes
Moderate

About the Game

Comic-faction deck battler where your deck is your life total

Scattered Nexus is a two-player indie-comic card game where players draft factions, build a shared-style deck from those factions, and battle through four phases each turn: Ready, Main, Attack, and Draw. Characters, dual-use event/trait cards, and location abilities create layered tactics around board control, reactions, and timing. Set cards and boosts add hidden-information pressure, while blocking and battle resolution keep combat decisions tense. The core twist is that your deck is your health bar: unblocked damage mills cards, and if you must take a card from an empty deck, you lose.

Play Format

Deckbuilding
Disabled
Decks are auto-constructed from selected factions (3 factions -> 27 cards).
Ranked
Eligible
Zones
Deck · Hand · Front Line · Back Row · Location Zone · Trash
Keywords
Fighter · Deadly · Plot Armor · Quick Play · Set · Boost · Block · Flee · Reaction Stack

Key Features

Deck-as-Life Combat

Player damage mills cards from deck and hand, turning every attack into life pressure.

Faction Deck Construction

Each player picks three factions, then auto-builds a 27-card deck plus location stack.

Genre-Based Attacks

Attacks are declared by genre, rewarding color planning across front and back rows.

Reactive Stack Play

Events and activated abilities can chain in reaction windows with LIFO resolution.

Hidden Information Tactics

Set cards and boost cards stay facedown, adding bluffing and threat ambiguity.

Game Mechanics

Ready
Ready exhausted characters and resolve first-turn mulligan flow.
Main
Play characters, events, traits, set cards, boosts, and activated abilities.
Attack
Declare a genre, exhaust attackers, resolve fighter targets and blocks, then apply damage.
Draw
Draw up to five cards, clean up events, and pass the turn.

Quick Start

  1. Each player selects three factions; titles are set aside for reference.
  2. Build a 27-card deck from faction characters and event/traits, then place faction locations in a stack.
  3. Draw five cards and optionally mulligan once.
  4. On your turn: Ready, Main, Attack, then Draw.
  5. Declare attacks by genre and resolve blocks one attacker at a time.
  6. Win when your opponent must take a card from an empty deck.

How to Play

Objective

Reduce your opponent's deck to zero cards and force them to draw/discard from an empty deck.

Setup

Each player picks three factions, builds a 27-card deck from characters plus event/traits, places locations in a stack, then draws five cards and may mulligan once.

Turn Flow

  1. Ready - ready exhausted characters
  2. Main - play characters, events, traits, set cards, boosts, and abilities
  3. Attack - declare one genre and resolve attackers, blockers, and damage
  4. Draw - draw up to five and clean up event cards

Combat

Attacks are genre-based. Defenders may block with one or more ready characters. Blocking does not exhaust blockers.

Damage and Loss

Unblocked impact becomes player damage. Damage can be mitigated by Block effects and fleeing the active location. If a player must take a card from an empty deck, they lose.

News & Updates

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