About the Game
Comic-faction deck battler where your deck is your life total
Scattered Nexus is a two-player indie-comic card game where players draft factions, build a shared-style deck from those factions, and battle through four phases each turn: Ready, Main, Attack, and Draw. Characters, dual-use event/trait cards, and location abilities create layered tactics around board control, reactions, and timing. Set cards and boosts add hidden-information pressure, while blocking and battle resolution keep combat decisions tense. The core twist is that your deck is your health bar: unblocked damage mills cards, and if you must take a card from an empty deck, you lose.
Play Format
Key Features
Deck-as-Life Combat
Player damage mills cards from deck and hand, turning every attack into life pressure.
Faction Deck Construction
Each player picks three factions, then auto-builds a 27-card deck plus location stack.
Genre-Based Attacks
Attacks are declared by genre, rewarding color planning across front and back rows.
Reactive Stack Play
Events and activated abilities can chain in reaction windows with LIFO resolution.
Hidden Information Tactics
Set cards and boost cards stay facedown, adding bluffing and threat ambiguity.
Game Mechanics
Quick Start
- Each player selects three factions; titles are set aside for reference.
- Build a 27-card deck from faction characters and event/traits, then place faction locations in a stack.
- Draw five cards and optionally mulligan once.
- On your turn: Ready, Main, Attack, then Draw.
- Declare attacks by genre and resolve blocks one attacker at a time.
- Win when your opponent must take a card from an empty deck.
How to Play
Objective
Reduce your opponent's deck to zero cards and force them to draw/discard from an empty deck.
Setup
Each player picks three factions, builds a 27-card deck from characters plus event/traits, places locations in a stack, then draws five cards and may mulligan once.
Turn Flow
- Ready - ready exhausted characters
- Main - play characters, events, traits, set cards, boosts, and abilities
- Attack - declare one genre and resolve attackers, blockers, and damage
- Draw - draw up to five and clean up event cards
Combat
Attacks are genre-based. Defenders may block with one or more ready characters. Blocking does not exhaust blockers.
Damage and Loss
Unblocked impact becomes player damage. Damage can be mitigated by Block effects and fleeing the active location. If a player must take a card from an empty deck, they lose.