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JANKEN JUTSU banner

JANKEN JUTSU

Rock-Paper-Scissors meets ninja combat. Outsmart your rival and score 3 HITs.

👥2 Players
5-15 minutes
Moderate

About the Game

Rock-Paper-Scissors meets ninja combat. Outsmart your rival with Chakra, Jutsu, and mind games in this fast-paced 2-player duel.

JANKEN JUTSU is a 2-player simultaneous card game inspired by Rock-Paper-Scissors with ninja theming. Each round, both players secretly choose an action card and reveal simultaneously. The matchup determines whether a HIT is scored — first player to land 3 HITs wins the match. The game adds strategic depth through a Chakra resource system and Jutsu cards — special technique cards with unique abilities that players can equip before the match. Choose your Ninja Rank to determine how many Jutsu you bring and how much Chakra you start with, then outplay your opponent through prediction, resource management, and powerful jutsu combos.

Play Format

Ranked
Eligible · Spectators supported
Zones
Hand · Set Card · Taijutsu Slot · Ninjutsu Slot · Genjutsu Slot · Clash Zone

Key Features

Simultaneous Card Play

Both players choose cards at the same time — no waiting for turns. Pure prediction and mind games.

Chakra Resource System

Manage your Chakra pool to fuel attacks, jutsu, and the devastating Secret Technique.

12 Unique Jutsu

From Shadow Clone (copy opponent's action) to Chakra Drain (steal resources), each jutsu changes the dynamics.

Ninja Rank System

Choose your power level: Quickplay (no jutsu, fast games) to Shujin (4 jutsu, deep strategy).

Jutsu Slot Board

Active jutsu occupy Taijutsu, Ninjutsu, and Genjutsu slots on the board, providing ongoing effects.

Bot Opponents

Practice against AI with random or heuristic difficulty levels.

Game Mechanics

Rank Select
Both players choose a Ninja Rank that determines starting Chakra, max Chakra, and how many Jutsu cards to bring.
Jutsu Draft
Each player selects Jutsu cards from the pool based on their chosen rank.
SET Phase
Both players simultaneously choose a card from their hand and place it face-down. 30-second timer.
FLIP Phase
Both cards are revealed simultaneously. Dramatic clash moment.
JANKEN Phase
Resolution: determine the interaction result (HIT, BLOCK, MATCH, etc.) and apply costs.
JUTSU Phase
Jutsu effects activate, cards are placed into slots, and durations tick down.
RESULT Phase
Apply HITs, check for win condition (3 HITs), and prepare for the next round.

Quick Start

  1. Pick a Ninja Rank (Quickplay for beginners, Chunin for 1 jutsu)
  2. Select your Jutsu cards from the pool (if your rank allows)
  3. Each round: pick a card face-down, then both cards flip simultaneously
  4. Attack beats Charge/SecTech (HIT!), Guard blocks Attack, matching cards tie
  5. Manage Chakra: Charge gains +1, Attack costs 1, Jutsu cost 2
  6. First to score 3 HITs wins the match!

How to Play

Objective: Score 3 HITs against your opponent to win.

Core Actions: Attack (-1 Chakra, HIT vs Charge/SecTech), Charge (+1 Chakra if not hit), Guard (blocks Attack), Secret Technique (costs all Chakra, guaranteed HIT, requires full Chakra bar).

Resolution: Both cards reveal simultaneously. Attack vs Charge = HIT. Attack vs Guard = BLOCK. Same action = MATCH (tie). Attack vs Attack = DOUBLE HIT (both score).

Jutsu: Special cards costing 2 Chakra. Each has a class (Taijutsu/Ninjutsu/Genjutsu), activation timing, and duration. Active jutsu sit in board slots providing ongoing effects.

Misplay: Playing a card you can't afford (e.g., Attack with 0 Chakra) counts as GUARD instead.

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